Fancy technologies in education: What is the future?

The class this week was honoured with the presence of Dave Cormier, whose presentation was about the abundance of information due to the internet. Listening to Dave actually provoked my reflection on the meaning of literacy. However, I concluded that literacy means different things to different scholars, depending on the context in which they view it. Personally, I view literacy as skills needed to understand and communicate information either physically or digitally. According to Dave, we live in an era where access to information has become abundant compared to the 18th and 19th centuries, when students had to read, scan, or skim through the available text to gather information. However, in today’s world, students frequently utilize search engines to gather information and provide citations without necessarily engaging in a deep reading comprehension process. While educators and academics seem to worry about the proliferation of generative AI and the unrestricted accessibility to information, enabling individuals to acquire knowledge outside of traditional classroom settings, Dave argues that the underlying issue lies not with AI but rather with the internet itself.

The-intersection-of-ai-iot-and-connectivity. Image from tealcom.io

Prior to Dave’s presentation, Haneefat talked about the benefits of using VR in education to include personalized learning, the provision of real-time support and feedback to students, more experiences of hands-on learning without the fear of laboratory accidents or inadequate equipment, and an opportunity for continuous practice. Another promising future of AI and VR is the introduction of Virtual AI Avatars for immersive learning.

Technology Virtual Reality 10 Benefits of Using VR in the Classroom (Source: inksmith.ca)

Thankfully, Jason, Dave, and I supported this view during our presentation. However, Dave talked about the cost of buying and maintaining fancy technologies like VR, which I totally agree with. Many public-funded schools that desire to implement these technologies tend to struggle because of the lack of funding. Buying the device, updating the software, and keeping up to date with the latest versions of these technologies are very expensive and can eat down all the savings of a school, especially when they have no support from the government or partnering organizations. There is also this thing of cybersickness caused by wearing these VR sets; though this effect varies across students, I think it’s not suitable for young children because it sometimes causes a lot of stress, even on the eyes. According to Dave, “Using VR, especially for 10 years, is just too problematic, and one needs to also consider the opportunity cost.” In addition to challenges related to financial infrastructure and human resources, the conversation also touched on teacher training and engagement. It was also indicated that discussions concerning curriculum structure and implementation of educational policies frequently overlook teacher interests, engagement, and workload. This leads to a rigid and inflexible curriculum that overwhelms teachers and gives students no reason to be enthusiastic about learning. Even though there are concerns about privacy and overdependence on AI, Dave thinks we can still control some things.

10 Disadvantages of AI in Education

Disadvantages of AI in Education (Source: https://eastgate-software.com)

I came across a post highlighting the biases exhibited by ChatGPT, like portraying “Asian students as model minority STEM experts and Latina students as underperforming in STEM fields.” As AI tools are becoming more integrated into educational settings and increasingly used by young people, it is anticipated that these biases can have a profound impact on students’ sense of belonging, academic confidence, identity development, and ultimately their educational outcomes. Nevertheless, the authors emphasize the importance of developing AI tools that consider the diverse experiences and needs of teachers and students, conducting thorough evaluations of AI tools both prior to and following their deployment to identify and mitigate potential biases, and implementing protective measures within student-facing GenAI tools to safeguard vulnerable individuals.

The place of Coding and Makerspace in Education

This week was another discussion on coding and makerspace. A code, as described by Phillip Auerswald (2016), can be a set of instructions or rules for machines or humans. In computer science education, coding involves creating these instructions (list of rules) often written as a programming language to control a computer’s behavior, perform a sequence of instructions, repeat a sequence of instructions a prescribed number of times, and test whether a sequence was performed correctly until the specific outcome is achieved (The Conversation, May 2015).

Makerspace, on the other hand, is an open space inside a school, library or separate public/private facility that allows people of common interest to work together to think, design, create, learn, explore and share thoughts, ideas, questions and projects around specific topics of importance that use high-technology tools. The space allows people to work across different disciplines, including science, technology, engineering, mathematics, health sciences, hobbies, arts/crafts, and many more. My post today will focus more on coding.

The importance of teaching Coding to students

The continuous integration of technology into our everyday lives has advocated coding as a fundamental skill for students to function in a digital and information-driven world, apply computational skills, and transfer these skills to solve everyday problems (Ogegbo & Aina, 2023). Popat (2017) indicates that integrating coding into curricula is not just about teaching students to code but also to help them develop collaborative skills, problem-solving skills, and critical thinking skills that are essential for success in the 21st century and various academic disciplines. Furthermore, coding is regarded as an employable skill that teaches students to take risks and think logically while being empowered to fail in a safe environment. These skills are considered to be vital in all curricular areas as well as learning skills and work habits. Coding empowers students to be content creators rather than just content consumers. Teaching coding as a social practice can inspire students to use their skills to address real-world challenges and contribute to their communities (Popat, 2017).

There are some of us that think coding is meant for high school students or adults and not children. This ISTE video presentation by Keri Gritt basically explains why its important to teach coding even to younger children. She mentioned the fact that coding helps reinforce existing classroom concepts like sequencing, patterns, measurement, and storytelling and cultivates critical thinking, perseverance, flexibility, and teamwork. She also talked about the seamless integration of coding into curriculum, which requires a shift in teaching methods rather than adding new materials.

 

Students who engage in coding/maker space activities are actually exposed to a learning environment where they can work together in creating their own knowledge or idea of a topic/concept under the guidance of the teacher. This makes them to be highly motivated, as they are able to explore their interests and create things that they are passionate about. A typical example can be engaging young children in playing with Lego construction kits. Children can build anything of interest, and as a teacher, you can ask them to explain how they made their construction in case another person wants to replicate the same thing. In so doing, the children would give step-by-step instructions on what they had done (also known as an algorithm, which is a coding concept). During the activity, children can learn other principles like sequencing, pattern recognition, and abstraction, which can be used in solving any kind of problem.

Image copied from www.researchparent.com/coding-a-lego-maze/

Based on the values of coding, it is important as educators to provide opportunities for students to be innovative and create, and not just consume, technology.  The question of whether all students benefit from coding education is not a straight-forward answer, as it depends on various factors, including accessibility of resources to students, pedagogical approaches used by teachers, and individual learning contexts. While coding education is increasingly recognized as essential for developing computational thinking and problem-solving skills, its effectiveness can vary significantly among different student populations based on several variables, like age, experience, student accessibility, technology exposure, technical skills, and other contextual factors (Duncan et al., 2014; Ogegbo & Aina, 2023).

My experience as a teacher educator back in South Africa involved working with colleagues to facilitate coding and robotics workshops for students. This gave me first-hand experience on how to use both plugged and unplugged activities in teaching computational thinking concepts and practices using coding principles. Some of the activities we did during the workshop include students programming an Arduino, role-playing directions for one another to get to a particular destination, and the last one was the use of the TANKS coding app by Tangible Africa. It was initially challenging, but I had to do a lot of reading and attend several webinars to understand how those concepts are applicable to my subject area, and it took me time to be able to relate the concepts to other disciplines.

Sample of coding activities

So, should coding or makerspace be taught only by “techies?” My response would be ‘NO’. Since coding is regarded as basic literacy like math and English, then it should be taught by all teachers. I think the first thing will be demistifying coding as an approach that involves using technology., but rather see it as a pedagogical approach that can be used to promote inclusivity and enhance students interest in STEM careers. The article “An Overview of STEM, Robotics, Coding, and Maker Spaces” explains how coding activities are beginning to expand beyound curriculum and becoming a societal skill since it serves as a base for all kinds of game-based educational programs. Within the context of this article, makerspaces offer students a hands-on learning experience, allowing them to develop coding skills while exploring their creativity and problem-solving abilities. In addition, the article “Teaching-programming-in-schools-pedagogy-review-Raspberry-Pi-Foundation.pdf” outlines various strategies that teachers can use to support the integration of coding in the classroom. For instance, Kerit in the ISTE video highlighted some of the teaching methods and tools that can be used to teach coding to young children: physical sequencing of activities that help students create and follow programs using cards, understanding commands and sequencing, as well as peer activities that involve programming classmates to navigate obstacles; using robotics kits like KIBO which allows students to use barcoded blocks for coding; and Dash which allows students to use tiles to program actions (movement, sounds, lights), navigate paths, and do synchronized square dances. Based on all that has been discussed, I think non-techies should also be able to teach coding concepts in relation to their subjects. This will encourage students from various backgrounds to take an interest in the skills and break the stereotype of coding as “tech experts” alone.

As technology advances, coding will play an even more significant role in shaping the future, particularly with the growth of artificial intelligence (AI) and machine learning. I think it’s important that students are exposed to these concepts in their various subjects and disciplines with an understanding that the world is increasingly reliant on well-written code to operate smoothly.

 

References

Duncan, C., Bell, T., & Tanimoto, S. (2014, November). Should your 8-year-old learn coding?. In Proceedings of the 9th workshop in primary and secondary computing education (pp. 60-69).

Ogegbo, A. A., & Aina, A. Y. (2024). Exploring young students’ attitude towards coding and its relationship with STEM career interest.  Education and Information Technologies29(8), 9041-9059.

Puckket, M. (2021).  An Overview of STEM, Robotics, Coding, and Maker Spaces

Sterling, L. (2015).  An education for the 21st century means teaching coding in schools

Waite, J., & Sentance, S. (2021). Teaching programming in schools: A review of approaches and strategies. Raspberry Pi Foundation.

Lifelong learning in digital literacy: Fostering a culture beyond classroom

This week’s lesson explored how schools can foster a culture of lifelong learning in digital literacy that extends beyond the classroom. Dustin, in his presentation, describes digital literacy in relation to the Ministry of Education Saskatchewan’s document on digital citizenship, which includes one’s proficiency in using technologies for skills like searching for information, evaluating and organizing online information, and collaborating within digital networks. In relation to this definition, Dr Bonnie discussed how platforms like blogs and Twitter were instrumental in fostering academic networks between 2007 and 2014. She also emphasized the importance of informal sharing of research on social media as a key aspect of digital scholarship. Andrea indicated in her video that students need a strong foundation in digital literacy to thrive in today’s digital age. Canada’s Centre for Digital and Media Literacy interprets this to include empowering youth to participate in digital media in a wise, safe, and ethical manner (Media Smarts, 2010) while addressing issues of privacy, safety, and ethical technology use. Hence, fostering a comprehensive understanding of digital literacy is essential for students to succeed in a changing world of work.

Image copied from ttro.com

Digital literacy is essential for lifelong learning as it enables individuals to access a wealth of online courses, resources, and tools. As Andrea indicated, “promoting lifelong learning requires creating a culture where digital learning extends beyond the classroom. For instance, involving students in community-based projects allows them to practice their skills while understanding the social impact and responsibility that come with digital knowledge. Interdisciplinary projects foster critical and creative thinking, preparing students for adaptable careers and a lifetime of learning in our fast-changing world.” Reflecting on the reading resources and class discussions, I think one way of fostering a culture of digital literacy as lifelong learning would be to create opportunities for students to engage in experiences that motivate them to explore and experiment with topics and concepts taught using technology. I think this can also be related to what Wes Fryer shared regarding how he engages students in various concepts, topics, and projects that involve creating artefacts that help develop their media and digital literacy skills.

An illustration of the importance of digital literacy for lifelong learning. Image copied from www.student-circuit.com

However, I believe that creating such opportunities could also require that the school has the needed infrastructure to engage students in such digital activities. In addition, the teacher would also have to be equipped with the knowledge, skills, pedagogical competence and confidence needed to foster such a culture in students.

I remembered Haneefat mentioning in one of her posts how she tries to carry out some of what she has learned in the class with her daughter. Reflecting on that specific post reminded me of how schools often encourage parental involvement in students learning back in my days as a school student. And I remember my mom always doing those activities shared by my teachers with me at home as a form of continuous learning. I think this can also work with the issue of digital literacy as lifelong learning. Probably schools need to start encouraging parents to participate in digital literacy programs or events that can enhance their children’s learning experience and promote a culture of continuous learning at home.

Understanding Assistive Technologies: Uses and challenges in Education

This week was another great presentation on a different type of technology. Even though I use some of them, I have never thought of them in the way it was discussed in this class. Thanks to Katryna, Ayesha and Kelvin for the wonderful presentation. In the video “History of Assistive Technology-Part 1” by Wendy Torress, the author describes the three periods associated with the development of Assistive Technologies (AT) and explains how various laws and policies have been put in place to support people born with disabilities to be able to integrate into the community using assistive technologies. Assistive technology (AT) encompasses a range of devices, systems, or services designed to help individuals with disabilities perform functions they might otherwise find difficult, thereby promoting independence and societal inclusion. The article by Lamond and Cunnigham (2020) states that any technology that is necessary to aid a student in meeting their individual education plan (IEP) or curriculum goals is an AT. According to Young and MacCormack (2020), these technologies can range from simple tools like pencil grips to advanced software such as screen readers and braille displays, computer programs, and tablet applications that provide text-to-speech (e.g., Kurzweil 3000), speech-to-text (e.g., Dragon Naturally Speaking), word prediction capabilities (e.g., WordQ), and graphic organizers (e.g., Inspiration).

Examples of Assistive tech

Image from https://enablingdevices.com

“Assistive technology helps in two ways: it can help the student learn how to complete the task, and it can help to bypass an area of difficulty. For example, when a student decides to listen to a digital version of a book, they are bypassing an area of difficulty. However, if the student focuses on the computer screen as highlighted words are read aloud, they can learn unfamiliar words” (Young & MacCormack, 2020:p1).

I think a common assistive technology that I have used as a person is audio players and recorders, which are often built into our laptops, smartphones, and tablets. I have used these tools to help me with reading comprehension, as I sometimes prefer to listen to texts while reading an article. I remember back in my undergraduate period that whenever I went to lectures, I usually activated the voice recorder on my phone to take notes and capture lectures, which I later listened to again when doing my personal learning. Looking at the conferencing tools like Zoom and Teams, which I regularly use, these platforms have accessibility features like built-in recording, which I think can be regarded as an assistive technology for students learning online. As we can see in this class, we do have access to recordings of the class even after the discussion is over. And this gives students the opportunity to go back and listen to the discussions again, especially those  with learning differences.

Recording school lecture with voice recording pen

Image by spycentre.com/blogs

My 4-year-old son recently activated a voice-screen reader on our TV by mistake. So, every time he tries navigating various channels on the TV, he keeps hearing this voice reading whatever he pressed on the TV to his hearing. I think the scenario became very annoying for him, and he had to speak out, ‘What is this?” as he started crying. It took me a while to understand what happened, and I had to turn to Google for assistance on how to disable it. Based on the discussion we had had in this class, I realized that the software can be used to help users with disabilities, especially those with visual impairments. They can easily access programs on their TV by listening to whatever information is being displayed on their TV screen.

Speech Therapy Ideas TV

Image from speechtherapytalk.com

Though AT provide flexible learning experiences and support for students, for instance, to support learning and to bypass a challenging task such as handwriting; studies have shown that many teachers lack the necessary knowledge and technical proficiency to integrate AT into their classrooms (Lamond & Cunnigham, 2020). The integration of AT in classrooms might also be limited or hindered due to limited accessibility as a result of funding and a lack of awareness and support among teachers and school administrators (Ansari, 2023).

In today’s remote and hybrid learning environments, creative solutions are essential, and I think schools need to start collaborating with parents and service providers to meet the unique needs of each student. In light of this, Zuger (2020) outlined guidelines that teachers can consider for best practices when trying to use AT in their classrooms, which he tagged SETT for Success Framework:

  • Student—What is the functional area of concern, special needs related to the concern, and the student’s strengths, abilities, and expectations?
  • Environment—Where educators were once looking at the environment of the classroom and school building, they now need to consider the home environment. What are the arrangements and supports available there?
  • Task—What specific thing does the student need to be able to do, and what are the functional things actively involved in remote learning?
  • Toolkit—What can we use to help the student access their curriculum?

Integrating Technology in Education: Ethical and Legal Issues

This week’s class was a discussion on issues around the use of technology, particularly generative AI in classrooms. The class started with a talk on “Digital Leadership: A Guide for Teachers” by Jennifer CASA-Todd. Zhong (2017) defined digital leadership as “using instructional technology, including digital devices, services, and resources, to inspire and lead school digital transformation, create and sustain digital learning culture, and support and enhance technology-based professional development, provide and maintain digital organization management, and facilitate and manage digital citizenship” (p. 28). Jennifer’s presentation focused on how teachers can portray and teach students positive use of technologies and social media platforms by taking leadership of those tools and using them for learning, sharing positive content, networking, etc. She gave examples of how various social media platforms can be used to facilitate collaboration and engagement, enriching the educational experience for teachers and students. However, it is important to understand that the integration of socail media also presents challenges, such as the risk of distraction and the potential for misuse of platforms. When looking at the ethical use of technology in the classroom, I think it is important that schools create clear guidelines that emphasize the importance of displaying respect and integrity in digital interactions.

Image by SylviDuckworth and JCASA-Todd

In the TEDex video “Cheating or Learning? Walking the AI Tightrope in Education,” Erik Winerö indicated that the ability to use Generative AI to produce various forms of content like images, videos, sounds, and texts has raised concerns among educators about potential academic dishonesty. Thus, altering how teachers evaluate student understanding and learning. In addition to sustainability and privacy concerns raised by Taylor, Coltri (2024) questioned the ability of generative AI to give students and researchers significant resources to help them develop their knowledge, critical thinking skills, and understanding in various fields. As with any AI-powered tool, the use of chatbots raises several ethical issues such as data privacy, algorithmic bias, and the potential for reduced human interaction. However, Winerö suggests that instead of viewing generative AI as a tool for cheating, teachers should teach students how to use it appropriately. He likens generative AI to a flexible pole that can help students reach greater heights in their learning. Nevertheless, he emphasised the importance of reading through whatever content has been generated so they can engage with it critically and think through if that is aligned with what they are trying to achieve.

Imaged copied from Linkdeln

The appropriate use of ChatGPT centers on its alignment with specific educational contexts and purposes, as the impact of technology can vary among users. Taylor suggests that the key to using AI responsibly lies in its intended purpose, advocating for its use as a learning tool rather than a substitute for human engagement.  To maintain the relational and emotional core of teaching and learning, generative AI tools like ChatGPT should be used in a way that complements the learning process without overshadowing or substituting human interaction. By providing educators with the necessary training and resources, we can empower them to effectively integrate AI technology into their teaching practices. While the integration of technology and social media in education offers numerous benefits, it is essential to remain vigilant about the associated moral, ethical, and legal challenges. Balancing these aspects is crucial for fostering a positive educational environment.

References

Casa-Todd, J. (2024). Rethinking Student (Digital) Leadership and Digital Citizenship. Available at Rethinking Student (Digital) Leadership and Digital Citizenship – Jennifer Casa-Todd

Coltri, M. A. (2024). The Ethical Dilemma with Open AI ChatGPT: Is it Right or Wrong to prohibit it?. Athens Journal of Law10 (1), 119 – 130.

Zhong, L. (2017). Indicators of Digital Leadership in the Context of K-12 Education. Journal of Educational Technology Development and Exchange (JETDE), 10(1). https://doi.org/10.18785/jetde.1001.03

Using digital technologies and platforms for assessment purposes

In week 8, we had a valuable discussion on the intersection of technology and assessment. Thanks to Eddy, Latoya, and Nysa for their insightful presentation and helpful resources. Assessment is a crucial part of learning as it serves multiple roles that enhance educational outcomes. It not only measures student performance but also supports continuous improvement and informs educational decision-making. It is believed that effective assessment practices can bridge the gap between theoretical understanding and practical application, thereby fostering a more engaging learning environment.  However, assessment often feels a lot less like a conversation than like a series of “objective” numbers and scores.

Technology has become very pervasive and involved in our everyday lives, and its introduction into education is transforming classroom practices and students’ learning. Thus leading to the development of more advanced educational technology tools to support human interaction as well as enhance teachers’ technical and pedagogical skills ( Global Education Monitoring Report, 2023).  The use of technologies for assessment makes assessment authentic and can be used as a fun way to introduce students to newer information, make them feel comfortable with getting and answering a question right or wrong without necessarily having to stop the lesson and provide them with immediate feedback.

As assessment technologies become increasingly integrated into education, it’s essential to use them effectively to enhance student learning while avoiding negative cultural and social consequences. This requires careful implementation and ongoing evaluation. For example, In the video “Supporting Role of Technology in Learning-oriented Assessment”, Dr Erik Voss explains how digital technology can support teachers’ pedagogical and assessment practices. He used a similar framework to the TPACK framework to narrate how pedagogical knowledge and assessment knowledge (learning-oriented Assessment knowledge), as well as content knowledge and technological knowledge, can be integrated to develop learning-oriented tasks within a specific project or classroom context. However, he emphasized that pedagogy must always drive technology, regardless of the context. In explaining how technology can be used to support content and assessment, he provided five steps that include:

  • STEP 1: Start with your learning objectives/purpose for the assessment (CK)
  • STEP 2: Select the content for the lesson (CK)
  • STEP 3: Decide how the content will be taught and assessed (PA/K)
  • STEP 4: Select appropriate technology to support pedagogy and assessment (TK)
  • STEP 5: Implement and evaluate your plan (T{PA}CK)

Framework for using technoloy to support assessment (Dr Erick)

When choosing the specific technology that can help fulfil learning objectives and assessment intended to be used in the classroom, the article “10 Informative Facts About Online Assessment Tools” by Matthew Cullen provides information on the benefits of using technology assessment tools and why teachers should consider their basic features before choosing them. For instance, the author explains how using technology for assessment can support cost reduction, flexibility, and accessibility, providing features like remote proctoring, practice tests, streamlined question authoring, and data-driven analysis to improve testing accuracy.  According to Cullen, using online assessments also allows personalized options for students with disabilities and facilitates trial runs to ensure suitability for institutions. The use of technology for assessment can help teachers track and assess student performance in the classroom. It allows for continual evaluation of lessons and identification of knowledge gaps to support learning.

Evaluation with woman using her smartphone on a couch

There are various educational technology tools out there that can be used to support both formative and summative assessment. For instance, there are formative tools like Socrative and Kahoot that offer immediate feedback to enhance student learning, while summative assessments, often conducted through LMS and e-portfolios, can provide insights into overall student achievement. While exploring the effective use of technology for assessment, Sembiring and Sembiring (2024) indicated that dynamic assessment tools like Kahoot and Quizizz can enhance student engagement and provide real-time feedback, enabling teachers to make immediate instructional adjustments. However, the authors emphasized the need to ensure equitable access to technology for all students in order to prevent learning disparities. In addition, Voss (2023) indicated that the use of generative AI and other assistive tools can support diverse learners, but the author argued that their implementation must consider fairness and validity in assessments.

A diverse group of laptops and tablets with various accessibility icons and tools open on their screens, promoting inclusivity on digital platforms.

While technology can enhance assessment practices, it’s crucial to use it judiciously to avoid exacerbating inequalities or compromising traditional learning methods. A balanced approach that integrates technology with sound pedagogical principles is essential to creating inclusive learning environments. To achieve this, teachers need to be adequately trained on technology-based assessments in order to effectively integrate these tools into their teaching practices (Onasanya et al., 2024). In addition, teachers can implement strategies that focus on aligning technology with learning goals and objectives, effective assessment practices, promoting authentic assessment, and effectively utilizing learning management systems (LMS). However, the rapid evolution of technologies like AI seems to be complicating traditional assessment methods, necessitating ongoing adaptation and reflection by educators (Soale & Collins, 2023).

The need to develop digital / Media literacy in an Era of Fake News and Deepfakes

Image

Simulated newspaper clipping about data scientists warning of the threat of deepfakes. Text was … [+]getty

We live in a world where (deep learning) artificial intelligence-generated fake images, videos, audio, events, and posters are becoming prevalent and convincing. These artefacts are known as deepfakes and are used to fabricate stories that are not real about people, thus presenting misinformation to portray people saying or doing things they never did or said in real life.  This fabricated information is then distributed as legitimate news (University of Oregon, 2024). The prevalence of fake events makes it difficult for people to discern the truth about the information they see, especially if the information is something that interests an individual; they fail to check the source of such information and tend to believe it.

Image copied from Linkdeln

Fake information and deepfakes have been more popularized on social media forums, and they are increasingly used in both entertainment and malicious contexts like online scams, propaganda, and threats to national security. People are susceptible to fake news because they often prefer information that confirms their existing beliefs (confirmation bias) and tend to believe repeated information, even if it’s false (illusory truth effect) (Anna, 2024). Moreso, I think factors associated with emotional vulnerability, impatience, limited attention spans, and social pressure tend to make it difficult for people to discern fake news. Unfortunately, much of this fake information tends to have a significant impact on how people engage publicly, especially in relation to politics, health, and climate issues. According to Lord and Vogt (2021), social media platforms tend to prioritize engagement over accuracy, often leading to the spread of misinformation. Tech companies are hesitant to take strong action against misinformation due to concerns about free speech and the potential for backlash. Moreover, the sheer volume of misinformation on various social media platforms makes it difficult to combat. A 2018 YouGov study found that many US adults initially believed online information that later turned out to be false. Articles around deepfakes and fake news can be used to sow division among vulnerable students, which can lead to young people taking radical stances on certain issues.

Copied from https://newslit.org/tips-tools/did-you-know-oldest-youngest-fake-news/

In light of the above discussions, media literacy and digital literacy have become essential in combating the proliferation of fake news and deepfakes, which pose significant threats to informed decision-making and societal trust. As misinformation spreads rapidly in the digital age, equipping individuals with the skills to critically evaluate information is crucial. The article titled Strengthen Media Literacy to Win the Fight Against Misinformation by Lord and Vogt (2021) advocates for expanding media literacy as a key solution to combating misinformation. The authors argue that while tech-centred fixes like content filtering and fact-checking are useful, they are insufficient on their own. Instead, a balanced approach emphasizing education on media literacy would empower individuals to discern credible sources, reduce susceptibility to misinformation, and create more resilient societies.Media literacy helps students evaluate online information, spot fake content like deepfakes, and think critically about what they see online. By integrating media literacy in educational systems and community programs and rallying support from various sectors, society can make significant strides against misinformation. Hence, it is important for schools to teach students to think critically about online information. Both students and teachers also need to understand how misinformation spreads and why people create it. In addition, to effectively navigate the digital landscape, I think people need to cultivate a balanced approach of open-mindedness and skepticism. This would involve considering multiple viewpoints, recognizing potential biases, and closely examining visual and audio cues for signs of manipulation. I also think there is a need for schools, teachers and parents to continuously promote awareness and ongoing education about misinformation techniques and how childreen, teens and youths can protect themselves against this online deception called fake news and deepfakes.

Image copied from https://peoriapubliclibrary.org/information-literacy/

 

The relevance of media literacy in today’s age

This week’s guest speaker was Wes Fryer, and he spoke to us about the pedagogy of digital/media literacy through coding, computational thinking, the use of artificial intelligence, using Google sites to create websites, and using Padlets to create info pics. Kathleen, referencing Future Learn (2021), defines media literacy as the ability to understand information that is presented to us and represented appropriately. It encompasses a range of skills and competencies that empower individuals to critically engage with media content by discerning biases, evaluating the credibility of sources, recognizing propaganda, and understanding the context and purpose behind media messages (McNulty, 2023). Media literacy is viewed as fundamental literacy skills just like English and Mathematics. In Fryer’s presentation, he shared how engaging students in media literacy lessons can trigger students’ creativity and interests and develop their critical thinking.  In synthesizing the core ideas of media literacy, Hobb (2006) frames five interrelated competencies that are needed to participate in a digital world, including the ability to access, analyse, evaluate, create, and collaborate, as well as reflect on and act on all forms of communication.

  • Access involves identifying, finding and sharing appropriate and relevant information to a task or issue using media texts and technology tools. Students need to be able to
  • Analyse involves an Individual’s ability to critically analyse media messages and possibly understand the influences of these messages and their potential impact on public opinion.
  • Evaluate involves the ability to assess the truthfulness and completeness of information, particularly in the context of online media where misinformation is rampant.
  • Create and Collaborate has to do with the ability to responsibly and ethically create media messages and content, fostering social collaboration and participation.
  • Reflect and act involves examining how media and technology influence our thoughts and behaviors. It also involves applying ethical principles to our online and offline actions and participating in local and global communities.

During the content presentation, Kathleen explained how media literacy can be taught using the currency, relevance, authority, accuracy, and purpose (CRAAP) test.

The widespread use of technology necessitates the integration of media literacy education into the curriculum, particularly at an early age. This will equip students with the skills to critically analyze media content and distinguish between real and fake information. I think this will also empower youth to express themselves creatively and confidently in media spaces, which can enhance their ability to navigate the digital landscape and become informed, responsible digital citizens. Reflecting on Wes Fryer’s presentation and resources, media literacy appears to be a cross-disciplinary concept and can be integrated into various subjects through projects like news debates, fact-checking, and school media projects. Students can also actively engage in media creation and develop their critical thinking skills as they engage in discussions that can help them understand the impact of media on society. Additionally, involving students in media creation, teaching them to question media content, and incorporating diverse media formats into lessons can also enhance their analytical abilities.

 

Web 1.0 to 3.0 and its relation in transitioning Education 1.0 to 3.0

This week’s presentation was eye-opening on the emergence of Web 1.0 and Web 2.0 and how these World Wide Web versions have significantly transformed our virtual interaction process.  In the presentation, Raul described Web 1.0 as a “static web or read-only web characterized by its simplicity,  limited interactivity, tendency of static content and one mode of transmission ”.  In Web 1.0, teachers could transfer educational content to the learner by using easy-to-access, visualized techniques where learners are passive recipients of knowledge, and all they do is listen to the teacher, take notes and respond to assessments verbatim as the teacher taught them (Gerstein, 2014). Learning was teacher-centred, and dissemination of knowledge was one-directional.

Further in the presentation, Stacey explained the transformation of Web 1.0 to 2.0 as introducing more collaborative websites and applications and generating content-sharing platforms like Wikipedia, blogs, and social media, which have become a part of most people’s lives. This technology was characterized by its increased bandwidth, better online browsers, online data storage, cloud computing, etc. The transformation of the interactive nature of Web 2.0 tools can also be likened to how relationships between students and teachers are being established in Education 2.0. According to Gerstein, this transformation has brought about the use of innovative pedagogical strategies like project-based learning, inquiry-based learning, and cooperative learning with the use of collaborative and interactive platforms. Teachers are considered facilitators of knowledge in this context, even if they still remain the custodians of knowledge. Unfortunately, some teachers are still struggling to implement these innovative pedagogies in their classroom practices. The use of Web 2.0 tools gives learners the opportunity to become contributors of knowledge, have opinions on educational dialogues, be active in their learning, and get the opportunity to collaborate and share ideas.

Differences Between Web 1.0, 2.0 and 3.0 Image via geeksforgeeks

Looking at the emergence of advanced learning technologies and their features, one can say that there is an ongoing transition from Web 2.0 to 3.0. This is characterized by the ability to combine and integrate web content and services into existing Web 2.0 platforms with the aim of improving the end-user experience.  This transition can be seen in how open resources are being used in online learning platforms. According to Gerstein (2014), Education 3.0 reimagines learning as a participatory and networked process, emphasizing the integration of technology and student-driven learning with the aim of promoting inclusive learning and cultivating a culture of lifelong and learner-centric knowledge production, which can help foster human-capital development. The transformative impact of Web 3.0 on education, as indicated by Garstein (2014), is characterized by its personalized, participatory, and interactive nature. With Web 3.0, education becomes highly adaptive, as technologies such as artificial intelligence and the Semantic Web enable tailored learning experiences that meet individual student needs.

http://www.gillysalmon.com/blog/higher-education-3-0-and-beyond

According to Gerstein, this environment privileges students who are digitally literate, self-directed, and comfortable with autonomous learning processes, as Web 3.0 emphasizes student agency and resourcefulness. However, this shift also raises concerns about accessibility and equity. Students and teachers who lack technological fluency or reliable access to digital resources may find themselves at a disadvantage, potentially widening the digital divide.Several studies have shown that Web 3.0’s tools can serve as personal learning assistants, which is beneficial for learners who can actively navigate and leverage these technologies. However, those that are less familiar with digital platforms may struggle.  I think it is crucial to approach Web 3.0 resources with discernment and critical engagement, especially for students and teachers that lack media literacy skills, to mitigate potential drawbacks. As Stacey indicated, because of Web 2.0 and 3.0, developing the digital literacy skills of students is very crucial .

The seamless integration of digital citizenship into existing curriculum

The content analysis for this week was on how schools can integrate digital citizenship into existing curricula without it feeling like an ‘add-on. The group that presented this topic did an amazing job of exploring the Saskatchewan curriculum and identifying elements of digital citizenship that could be integrated into some of the themes across the subjects. I think it would be nice to remind ourselves again about the elements of digital citizenship, which include digital access, digital etiquette, digital law, digital commerce, digital communication, digital literacies, digital rights and responsibilities, digital health and wellness, and digital security (self-protection).

This Photo by Unknown Author is licensed under CC BY

Reflecting on how digital citizenship can be integrated into everyday lessons, Merve and Paul (2018) described five easy ways to do this, and it includes the following:

  • Modelling balance and distraction-free time: Educators need to demonstrate healthy technology habits and create a classroom framework that allocates time for maintaining attention and focusing while also encouraging students to reflect on their own technology use and its alignment with their values and goals.
  • Using media to start discussions: This requires incorporating popular media such as movies, books, and podcasts to initiate conversations about digital citizenship. This can include using discussion questions or pairing media with relevant lessons to deepen understanding.
  • Integrating quick activities: This has to do with utilizing short, video-based lessons that can be easily incorporated into various class periods. These activities can facilitate engaging discussions on digital citizenship and can be adapted for different grade levels.
  • Making core subject connections: This involves finding creative ways to connect digital citizenship to core subjects. For example, using data on cellphone use in math lessons or discussing brain chemistry in biology classes can help students understand the implications of technology on their lives.
  • Stay updated on trends: This could include signing up for newsletters or resources that provide current information on online trends, which can then be discussed in class. This  can help keep the conversation relevant and timely.

Relating the lesson presentation to my class experience, one way that I have integrated digital citizenship into my lesson is through engaging my students in science investigations using the PhET simulation and interactive simulation app. After which they were requested to communicate their findings using graphs. I can also remember giving students project-based activities where they were required to collaboratively research a concept and communicate their findings with one another in preparation for classroom presentations. So, I think there are different ways that elements of digital citizenship can be integrated into existing curriculum or subject without teaching it separately. Reflecting on one of the discussions during the breakout session, I think I can also integrate elements of digital citizenship into the FL10.3 outcome for Financial Literacy 10, which states “Research products and services provided by various financial institutions.”. In meeting this outcome, elements of digital access could be integrated into the activity where students will be allowed to participate in online searches about specific banks to gather information on the services they provide, after which students could communicate this information to people in their community.   In the words of Miranda, “digital citizenship can be taught in schools in simple ways without feeling like an add-on”