EC & I 833 Summary of Learning

Wow! As the saying goes, learning is a lifelong journey. My experience in this course (Foundations of Educational Technology: History, Theory, and Practice) has been truly enlightening. Despite using technology in my teaching practice and instructing others on its implementation in science education, I hadn’t delved into the philosophical underpinnings and the complexities of commercialization and commodification in the realm of digital technologies. To ensure a safe journey, the pilot (Prof Katia) instructed the class to conduct a security check. This involved examining my understanding of educational technology, which I viewed as the ethical application of technological resources and processes to improve teaching, learning, and performance. Then certain guidelines and roadmaps tagged theories of knowledge and learning were explored. These roadmaps actually laid a foundation for how to plan and establish strategies that align with my student’s needs when teaching or trying to use technology in the classroom.

the role of customer needs in improving product s1

Roadmap for navigating the use of technology

Then the journey began as we navigated various milestones (technology tools) used to impact learning in the classroom. Those weeks of exploration were a playground of ideas and reflection for me. I learnt a lot from all the great presentations, and they really enhanced my understanding of how technology can be effectively implemented in classrooms. However, some concepts, such as assistive technologies, particularly resonated with me as they challenged my preconceived notions. I had always associated assistive technologies with individuals with disabilities, but the presentation changed my assumption. Moreover, drawing on the discussion on assistive technologies, I realized that I have used screen readers and adaptive quizzes in my personal practice. Talking about the AI in education presentation, I think that was also amazing.

A Man in a Wheelchair Using a Virtual Reality Headset

A Man in a Wheelchair Using a Virtual Reality Headset

The presenters shared some useful platforms that I have begun exploring, and that’s another great hit in my learning experience. I also gained insights into strategic ways to engage K-12 students with generative AI. While I think the coding and makerspace presentation was intriguing, unfortunately the presenters were unable to fully engage the class in further discussions due to time constraints. Reflecting on my learning journal, where I explored various learning philosophies such as constructivism, pragmatism, and connectivism, I considered how these philosophies could be enhanced with digital tools like Padlet, social media platforms, Zoom, Arduino, ChatGPT, and Kahoot. A key question I ask myself is, “Which philosophy best aligns with my teaching practices and technology use in the classroom?”

Below is my summary of learning.

I am grateful for the opportunity to learn alongside such wonderful colleagues. Thank you all for sharing your knowledge, time, insights, and personal experiences. I would also like to express my gratitude to Professor Katia for teaching this course and providing us with a platform to share our ideas. Here’s to a successful 2025!

Generative AI and Education

This week is another wonderful presentation on generative AI by Garry, Ryan, and Mitch. The use of AI and Gen AI is a topic of the century, and several debates are ongoing about its pervasiveness in our everyday lives, particularly in education. In the presentation, Garry defined AI, according to Stryker and Kavlakoglu (2024), as ‘technology that enables computers and machines to simulate human learning, comprehension, problem-solving, decision-making, creativity, and autonomy. Referring to today’s presentation, generative AI is viewed as a subset of AI tools like generative pre-trained transformers that use neural networks, genetic algorithms, natural language processes, machine learning, robotics, and deep learning models to create content, images, audio, etc. The article Advantages and Disadvantages of AI in Education by Clugston (2019) describes the use of AI in education as leveraging various computer system tools to simulate human intelligence that can help improve learning experiences, streamline administrative tasks, and support educators.

Generative AI Image
Source: Canvas

The article further highlighted the benefits of AI in education to include tailoring education to individual student needs, optimizing learning outcomes, automating routine tasks, freeing up teachers’ time for more impactful instructional activities, analyzing student performance data to identify areas of strength and weakness, and allowing for timely interventions and support, creating more interactive and engaging learning experiences for students, capturing students’ attention, optimizing the allocation of resources, and ensuring they are used effectively.

Though the use of AI and its subforms offers significant benefits in enhancing learning opportunities, these tools also come with several challenges, like students becoming too dependent on them, which in turn could diminish the ability to think critically. I am not really concerned about what people say regarding its use for cheating because I feel teachers should be able to come up with better activities and strategies that can make students engage with the use of AI while developing other essential skills that are needed for thriving in the changing world of work. Its kind of funny how we are made to believe that these tools are free, whereas most of the free tools/platforms have limited functionality and may sometimes collect sensitive data from users, which is sometimes not protected and sold to the parties for marketing purposes. I have also noted that there are  ongoing concerns about the use of AI tools, particularly in K-12 settings. However, just like every other technology, I think we should have a clear pedagogical purpose for its integration in our lessons and classroom. Today’s presentation highlighted the importance of considering a tool’s user-friendliness and perceived usefulness, as outlined in the Technology Acceptance Model (1989), when deciding on its adoption.

Image

Technology Acceptance Model (Davis, 1989)

Based on these two constructs of usefulness and ease of use, I have found myself using AI paraphrasing tools more for constructive, concise, and coherent writing and argument. I have also used In Video AI to help in creating videos for some of the work I do. The fact remains that AI is an enduring technology, much like some social media platforms in their early days. While initial concerns existed, many social media platforms have become obsolete or less popular over time. Similarly, I think AI platforms that fail to meet user needs may eventually become irrelevant and fade away. However, I think the skills that students can develop when using artificial intelligence can open doors to careers in various rapidly evolving fields such as smartphone technology, supply chain automation, fraud prevention, energy management, e-commerce, email spam filtering, and medical diagnosis (Northumbria University). Its very concerning when teachers say they are not interested in these tools or even technology, considering that our students are tech-savvy. I think for educators to remain effective and relevant in today’s world of technology, its important we familiarize ourselves with the latest technological innovations and their educational applications. By embracing and promoting emerging technologies, we can ensure that technology enhances, rather than replacing our role as educators.

Example of AI Avatar in an Engage VR platform (Source: https://www.linkedin.com/posts/craigfrehlich_do-you-remember-when-you-first-were-learning-activity-7265843788223246336–J-W/?utm_source=share&utm_medium=member_desktop)

Cultural Anchor Virtual Reality on preserving the African Indigenous knowledge

 

 

 

 

 

 

 

 

Talking about AI, particularly its integration into emerging technologies like augmented reality and virtual reality, the first image to the left is the work of Prof. Craig Frehlich  on how AI tutors within VR can help enhance immersive learning. It’s actually a video, but I just took the screenshot. The second image is actually part of a Culturally Anchored Virtual Reality Simulations (CAVARS) project my team in South Africa developed for teaching fermentation in science. This VR app actually makes students go through the brewing process of the traditional Nkombothi and engage in the step-by-step process of how fermentation occurs when making this traditional beer. Here is a link to how the team is utilizing AR and VR at UJ for teaching preservice teachers. Another example below is how AR can also be used in teaching.

I feel the future of AI in our lives, particularly in education, is going to bridge a lot of gaps in how students learn abstract concepts. I feel it is also going to make learning more real and relevant to societal needs. Yes, there are challenges, and there will always be challenges, just like everything in life has its positive and negative. However, I feel  we just have to embrace it and focus more on the benefits.

References

Clugston, B. (2024). Advantages and disadvantages of AI in education | University Canada West (UCW)

Davis, F. D. (1989), “Perceived usefulness, perceived ease of use, and user acceptance of information technology”, MIS Quarterly13 (3): 319–340, doi:10.2307/249008JSTOR 249008S2CID 12476939

Stryker, C. & Kavlakoglu, E. (2024). What is AI? Available at https://www.ibm.com/topics/artificial-intelligence

The place of Coding and Makerspace in Education

This week was another discussion on coding and makerspace. A code, as described by Phillip Auerswald (2016), can be a set of instructions or rules for machines or humans. In computer science education, coding involves creating these instructions (list of rules) often written as a programming language to control a computer’s behavior, perform a sequence of instructions, repeat a sequence of instructions a prescribed number of times, and test whether a sequence was performed correctly until the specific outcome is achieved (The Conversation, May 2015).

Makerspace, on the other hand, is an open space inside a school, library or separate public/private facility that allows people of common interest to work together to think, design, create, learn, explore and share thoughts, ideas, questions and projects around specific topics of importance that use high-technology tools. The space allows people to work across different disciplines, including science, technology, engineering, mathematics, health sciences, hobbies, arts/crafts, and many more. My post today will focus more on coding.

The importance of teaching Coding to students

The continuous integration of technology into our everyday lives has advocated coding as a fundamental skill for students to function in a digital and information-driven world, apply computational skills, and transfer these skills to solve everyday problems (Ogegbo & Aina, 2023). Popat (2017) indicates that integrating coding into curricula is not just about teaching students to code but also to help them develop collaborative skills, problem-solving skills, and critical thinking skills that are essential for success in the 21st century and various academic disciplines. Furthermore, coding is regarded as an employable skill that teaches students to take risks and think logically while being empowered to fail in a safe environment. These skills are considered to be vital in all curricular areas as well as learning skills and work habits. Coding empowers students to be content creators rather than just content consumers. Teaching coding as a social practice can inspire students to use their skills to address real-world challenges and contribute to their communities (Popat, 2017).

There are some of us that think coding is meant for high school students or adults and not children. This ISTE video presentation by Keri Gritt basically explains why its important to teach coding even to younger children. She mentioned the fact that coding helps reinforce existing classroom concepts like sequencing, patterns, measurement, and storytelling and cultivates critical thinking, perseverance, flexibility, and teamwork. She also talked about the seamless integration of coding into curriculum, which requires a shift in teaching methods rather than adding new materials.

 

Students who engage in coding/maker space activities are actually exposed to a learning environment where they can work together in creating their own knowledge or idea of a topic/concept under the guidance of the teacher. This makes them to be highly motivated, as they are able to explore their interests and create things that they are passionate about. A typical example can be engaging young children in playing with Lego construction kits. Children can build anything of interest, and as a teacher, you can ask them to explain how they made their construction in case another person wants to replicate the same thing. In so doing, the children would give step-by-step instructions on what they had done (also known as an algorithm, which is a coding concept). During the activity, children can learn other principles like sequencing, pattern recognition, and abstraction, which can be used in solving any kind of problem.

Image copied from www.researchparent.com/coding-a-lego-maze/

Based on the values of coding, it is important as educators to provide opportunities for students to be innovative and create, and not just consume, technology.  The question of whether all students benefit from coding education is not a straight-forward answer, as it depends on various factors, including accessibility of resources to students, pedagogical approaches used by teachers, and individual learning contexts. While coding education is increasingly recognized as essential for developing computational thinking and problem-solving skills, its effectiveness can vary significantly among different student populations based on several variables, like age, experience, student accessibility, technology exposure, technical skills, and other contextual factors (Duncan et al., 2014; Ogegbo & Aina, 2023).

My experience as a teacher educator back in South Africa involved working with colleagues to facilitate coding and robotics workshops for students. This gave me first-hand experience on how to use both plugged and unplugged activities in teaching computational thinking concepts and practices using coding principles. Some of the activities we did during the workshop include students programming an Arduino, role-playing directions for one another to get to a particular destination, and the last one was the use of the TANKS coding app by Tangible Africa. It was initially challenging, but I had to do a lot of reading and attend several webinars to understand how those concepts are applicable to my subject area, and it took me time to be able to relate the concepts to other disciplines.

Sample of coding activities

So, should coding or makerspace be taught only by “techies?” My response would be ‘NO’. Since coding is regarded as basic literacy like math and English, then it should be taught by all teachers. I think the first thing will be demistifying coding as an approach that involves using technology., but rather see it as a pedagogical approach that can be used to promote inclusivity and enhance students interest in STEM careers. The article “An Overview of STEM, Robotics, Coding, and Maker Spaces” explains how coding activities are beginning to expand beyound curriculum and becoming a societal skill since it serves as a base for all kinds of game-based educational programs. Within the context of this article, makerspaces offer students a hands-on learning experience, allowing them to develop coding skills while exploring their creativity and problem-solving abilities. In addition, the article “Teaching-programming-in-schools-pedagogy-review-Raspberry-Pi-Foundation.pdf” outlines various strategies that teachers can use to support the integration of coding in the classroom. For instance, Kerit in the ISTE video highlighted some of the teaching methods and tools that can be used to teach coding to young children: physical sequencing of activities that help students create and follow programs using cards, understanding commands and sequencing, as well as peer activities that involve programming classmates to navigate obstacles; using robotics kits like KIBO which allows students to use barcoded blocks for coding; and Dash which allows students to use tiles to program actions (movement, sounds, lights), navigate paths, and do synchronized square dances. Based on all that has been discussed, I think non-techies should also be able to teach coding concepts in relation to their subjects. This will encourage students from various backgrounds to take an interest in the skills and break the stereotype of coding as “tech experts” alone.

As technology advances, coding will play an even more significant role in shaping the future, particularly with the growth of artificial intelligence (AI) and machine learning. I think it’s important that students are exposed to these concepts in their various subjects and disciplines with an understanding that the world is increasingly reliant on well-written code to operate smoothly.

 

References

Duncan, C., Bell, T., & Tanimoto, S. (2014, November). Should your 8-year-old learn coding?. In Proceedings of the 9th workshop in primary and secondary computing education (pp. 60-69).

Ogegbo, A. A., & Aina, A. Y. (2024). Exploring young students’ attitude towards coding and its relationship with STEM career interest.  Education and Information Technologies29(8), 9041-9059.

Puckket, M. (2021).  An Overview of STEM, Robotics, Coding, and Maker Spaces

Sterling, L. (2015).  An education for the 21st century means teaching coding in schools

Waite, J., & Sentance, S. (2021). Teaching programming in schools: A review of approaches and strategies. Raspberry Pi Foundation.

Understanding Assistive Technologies: Uses and challenges in Education

This week was another great presentation on a different type of technology. Even though I use some of them, I have never thought of them in the way it was discussed in this class. Thanks to Katryna, Ayesha and Kelvin for the wonderful presentation. In the video “History of Assistive Technology-Part 1” by Wendy Torress, the author describes the three periods associated with the development of Assistive Technologies (AT) and explains how various laws and policies have been put in place to support people born with disabilities to be able to integrate into the community using assistive technologies. Assistive technology (AT) encompasses a range of devices, systems, or services designed to help individuals with disabilities perform functions they might otherwise find difficult, thereby promoting independence and societal inclusion. The article by Lamond and Cunnigham (2020) states that any technology that is necessary to aid a student in meeting their individual education plan (IEP) or curriculum goals is an AT. According to Young and MacCormack (2020), these technologies can range from simple tools like pencil grips to advanced software such as screen readers and braille displays, computer programs, and tablet applications that provide text-to-speech (e.g., Kurzweil 3000), speech-to-text (e.g., Dragon Naturally Speaking), word prediction capabilities (e.g., WordQ), and graphic organizers (e.g., Inspiration).

Examples of Assistive tech

Image from https://enablingdevices.com

“Assistive technology helps in two ways: it can help the student learn how to complete the task, and it can help to bypass an area of difficulty. For example, when a student decides to listen to a digital version of a book, they are bypassing an area of difficulty. However, if the student focuses on the computer screen as highlighted words are read aloud, they can learn unfamiliar words” (Young & MacCormack, 2020:p1).

I think a common assistive technology that I have used as a person is audio players and recorders, which are often built into our laptops, smartphones, and tablets. I have used these tools to help me with reading comprehension, as I sometimes prefer to listen to texts while reading an article. I remember back in my undergraduate period that whenever I went to lectures, I usually activated the voice recorder on my phone to take notes and capture lectures, which I later listened to again when doing my personal learning. Looking at the conferencing tools like Zoom and Teams, which I regularly use, these platforms have accessibility features like built-in recording, which I think can be regarded as an assistive technology for students learning online. As we can see in this class, we do have access to recordings of the class even after the discussion is over. And this gives students the opportunity to go back and listen to the discussions again, especially those  with learning differences.

Recording school lecture with voice recording pen

Image by spycentre.com/blogs

My 4-year-old son recently activated a voice-screen reader on our TV by mistake. So, every time he tries navigating various channels on the TV, he keeps hearing this voice reading whatever he pressed on the TV to his hearing. I think the scenario became very annoying for him, and he had to speak out, ‘What is this?” as he started crying. It took me a while to understand what happened, and I had to turn to Google for assistance on how to disable it. Based on the discussion we had had in this class, I realized that the software can be used to help users with disabilities, especially those with visual impairments. They can easily access programs on their TV by listening to whatever information is being displayed on their TV screen.

Speech Therapy Ideas TV

Image from speechtherapytalk.com

Though AT provide flexible learning experiences and support for students, for instance, to support learning and to bypass a challenging task such as handwriting; studies have shown that many teachers lack the necessary knowledge and technical proficiency to integrate AT into their classrooms (Lamond & Cunnigham, 2020). The integration of AT in classrooms might also be limited or hindered due to limited accessibility as a result of funding and a lack of awareness and support among teachers and school administrators (Ansari, 2023).

In today’s remote and hybrid learning environments, creative solutions are essential, and I think schools need to start collaborating with parents and service providers to meet the unique needs of each student. In light of this, Zuger (2020) outlined guidelines that teachers can consider for best practices when trying to use AT in their classrooms, which he tagged SETT for Success Framework:

  • Student—What is the functional area of concern, special needs related to the concern, and the student’s strengths, abilities, and expectations?
  • Environment—Where educators were once looking at the environment of the classroom and school building, they now need to consider the home environment. What are the arrangements and supports available there?
  • Task—What specific thing does the student need to be able to do, and what are the functional things actively involved in remote learning?
  • Toolkit—What can we use to help the student access their curriculum?

Using digital technologies and platforms for assessment purposes

In week 8, we had a valuable discussion on the intersection of technology and assessment. Thanks to Eddy, Latoya, and Nysa for their insightful presentation and helpful resources. Assessment is a crucial part of learning as it serves multiple roles that enhance educational outcomes. It not only measures student performance but also supports continuous improvement and informs educational decision-making. It is believed that effective assessment practices can bridge the gap between theoretical understanding and practical application, thereby fostering a more engaging learning environment.  However, assessment often feels a lot less like a conversation than like a series of “objective” numbers and scores.

Technology has become very pervasive and involved in our everyday lives, and its introduction into education is transforming classroom practices and students’ learning. Thus leading to the development of more advanced educational technology tools to support human interaction as well as enhance teachers’ technical and pedagogical skills ( Global Education Monitoring Report, 2023).  The use of technologies for assessment makes assessment authentic and can be used as a fun way to introduce students to newer information, make them feel comfortable with getting and answering a question right or wrong without necessarily having to stop the lesson and provide them with immediate feedback.

As assessment technologies become increasingly integrated into education, it’s essential to use them effectively to enhance student learning while avoiding negative cultural and social consequences. This requires careful implementation and ongoing evaluation. For example, In the video “Supporting Role of Technology in Learning-oriented Assessment”, Dr Erik Voss explains how digital technology can support teachers’ pedagogical and assessment practices. He used a similar framework to the TPACK framework to narrate how pedagogical knowledge and assessment knowledge (learning-oriented Assessment knowledge), as well as content knowledge and technological knowledge, can be integrated to develop learning-oriented tasks within a specific project or classroom context. However, he emphasized that pedagogy must always drive technology, regardless of the context. In explaining how technology can be used to support content and assessment, he provided five steps that include:

  • STEP 1: Start with your learning objectives/purpose for the assessment (CK)
  • STEP 2: Select the content for the lesson (CK)
  • STEP 3: Decide how the content will be taught and assessed (PA/K)
  • STEP 4: Select appropriate technology to support pedagogy and assessment (TK)
  • STEP 5: Implement and evaluate your plan (T{PA}CK)

Framework for using technoloy to support assessment (Dr Erick)

When choosing the specific technology that can help fulfil learning objectives and assessment intended to be used in the classroom, the article “10 Informative Facts About Online Assessment Tools” by Matthew Cullen provides information on the benefits of using technology assessment tools and why teachers should consider their basic features before choosing them. For instance, the author explains how using technology for assessment can support cost reduction, flexibility, and accessibility, providing features like remote proctoring, practice tests, streamlined question authoring, and data-driven analysis to improve testing accuracy.  According to Cullen, using online assessments also allows personalized options for students with disabilities and facilitates trial runs to ensure suitability for institutions. The use of technology for assessment can help teachers track and assess student performance in the classroom. It allows for continual evaluation of lessons and identification of knowledge gaps to support learning.

Evaluation with woman using her smartphone on a couch

There are various educational technology tools out there that can be used to support both formative and summative assessment. For instance, there are formative tools like Socrative and Kahoot that offer immediate feedback to enhance student learning, while summative assessments, often conducted through LMS and e-portfolios, can provide insights into overall student achievement. While exploring the effective use of technology for assessment, Sembiring and Sembiring (2024) indicated that dynamic assessment tools like Kahoot and Quizizz can enhance student engagement and provide real-time feedback, enabling teachers to make immediate instructional adjustments. However, the authors emphasized the need to ensure equitable access to technology for all students in order to prevent learning disparities. In addition, Voss (2023) indicated that the use of generative AI and other assistive tools can support diverse learners, but the author argued that their implementation must consider fairness and validity in assessments.

A diverse group of laptops and tablets with various accessibility icons and tools open on their screens, promoting inclusivity on digital platforms.

While technology can enhance assessment practices, it’s crucial to use it judiciously to avoid exacerbating inequalities or compromising traditional learning methods. A balanced approach that integrates technology with sound pedagogical principles is essential to creating inclusive learning environments. To achieve this, teachers need to be adequately trained on technology-based assessments in order to effectively integrate these tools into their teaching practices (Onasanya et al., 2024). In addition, teachers can implement strategies that focus on aligning technology with learning goals and objectives, effective assessment practices, promoting authentic assessment, and effectively utilizing learning management systems (LMS). However, the rapid evolution of technologies like AI seems to be complicating traditional assessment methods, necessitating ongoing adaptation and reflection by educators (Soale & Collins, 2023).

Web 1.0 to 3.0 and its relation in transitioning Education 1.0 to 3.0

This week’s presentation was eye-opening on the emergence of Web 1.0 and Web 2.0 and how these World Wide Web versions have significantly transformed our virtual interaction process.  In the presentation, Raul described Web 1.0 as a “static web or read-only web characterized by its simplicity,  limited interactivity, tendency of static content and one mode of transmission ”.  In Web 1.0, teachers could transfer educational content to the learner by using easy-to-access, visualized techniques where learners are passive recipients of knowledge, and all they do is listen to the teacher, take notes and respond to assessments verbatim as the teacher taught them (Gerstein, 2014). Learning was teacher-centred, and dissemination of knowledge was one-directional.

Further in the presentation, Stacey explained the transformation of Web 1.0 to 2.0 as introducing more collaborative websites and applications and generating content-sharing platforms like Wikipedia, blogs, and social media, which have become a part of most people’s lives. This technology was characterized by its increased bandwidth, better online browsers, online data storage, cloud computing, etc. The transformation of the interactive nature of Web 2.0 tools can also be likened to how relationships between students and teachers are being established in Education 2.0. According to Gerstein, this transformation has brought about the use of innovative pedagogical strategies like project-based learning, inquiry-based learning, and cooperative learning with the use of collaborative and interactive platforms. Teachers are considered facilitators of knowledge in this context, even if they still remain the custodians of knowledge. Unfortunately, some teachers are still struggling to implement these innovative pedagogies in their classroom practices. The use of Web 2.0 tools gives learners the opportunity to become contributors of knowledge, have opinions on educational dialogues, be active in their learning, and get the opportunity to collaborate and share ideas.

Differences Between Web 1.0, 2.0 and 3.0 Image via geeksforgeeks

Looking at the emergence of advanced learning technologies and their features, one can say that there is an ongoing transition from Web 2.0 to 3.0. This is characterized by the ability to combine and integrate web content and services into existing Web 2.0 platforms with the aim of improving the end-user experience.  This transition can be seen in how open resources are being used in online learning platforms. According to Gerstein (2014), Education 3.0 reimagines learning as a participatory and networked process, emphasizing the integration of technology and student-driven learning with the aim of promoting inclusive learning and cultivating a culture of lifelong and learner-centric knowledge production, which can help foster human-capital development. The transformative impact of Web 3.0 on education, as indicated by Garstein (2014), is characterized by its personalized, participatory, and interactive nature. With Web 3.0, education becomes highly adaptive, as technologies such as artificial intelligence and the Semantic Web enable tailored learning experiences that meet individual student needs.

http://www.gillysalmon.com/blog/higher-education-3-0-and-beyond

According to Gerstein, this environment privileges students who are digitally literate, self-directed, and comfortable with autonomous learning processes, as Web 3.0 emphasizes student agency and resourcefulness. However, this shift also raises concerns about accessibility and equity. Students and teachers who lack technological fluency or reliable access to digital resources may find themselves at a disadvantage, potentially widening the digital divide.Several studies have shown that Web 3.0’s tools can serve as personal learning assistants, which is beneficial for learners who can actively navigate and leverage these technologies. However, those that are less familiar with digital platforms may struggle.  I think it is crucial to approach Web 3.0 resources with discernment and critical engagement, especially for students and teachers that lack media literacy skills, to mitigate potential drawbacks. As Stacey indicated, because of Web 2.0 and 3.0, developing the digital literacy skills of students is very crucial .

Using online learning technology and tools for distance education.

This week’s lesson was on tools for online and distance learning. Just as the presenters indicated during the section, distance or online education encompasses various methods of delivering educational content remotely, primarily through digital technologies and the Internet. The presenters also talked about how the use of online learning in distance education reflects the social constructivist principles of learning through social interaction and discussion.

Image from https://blog.simplitaught.com/online-learning-tools/

This approach has gained prominence, especially during the COVID-19 pandemic, as it allows for flexible learning opportunities while overcoming geographical barriers. Reflecting on my own context as a teacher educator, I have had the opportunity of using Blackboard Collaborate as a Learning Management System (LMS) and Microsoft Teams for blended and online learning. These two tools were recommended for use by the institution, and I find them very useful. Just as indicated in one of the provided resources, using Microsoft Teams for education offers a user-friendly interface and collaborative features that facilitate lively interaction among students and teachers. This fosters effective communication and enhances learning outcomes. The Microsoft Teams application also provides seamless access to cloud storage folders like OneDrive and tools like Word and Excel. The application also provides the opportunity to create and manage team sessions and assignments and integrate additional productivity tools like forms, polls, Kahoot, and YouTube videos to enhance learning. Another reason I like this Microsoft Teams tool is that I find it very easy to share and work together on documents with colleagues in real life, and it also has chat features that can be used as a discussion board.

This Photo by Unknown Author is licensed under CC BY-SA 

Reflecting on how Black Collaborate was used, I remembered that the platform allows lecturers to upload content, and students could download, watch, or playback these contents at their own convenience. So students are able to control the space at which they learn; even after the lecture has been completed, they can go back to access the lesson recordings and additional reading materials provided for the course. I think this also helps students to sometimes have the autonomy of pausing and reflecting on their learning before moving into the next phase of their self study. In addition, the collaborate platform also allows students to do online formative and summative assessments. Reflecting on the lesson presentation, issues related to access to these tools and how they could impact learning were discussed. I think everything in life comes with benefits and challenges, and as individuals, we are to choose what we desire. Based on the context of where I have used these tools, the institution provides free access to the tools provided students are using the registered institution’s ID. Nevertheless, the issue of broadband and sometimes the cost of getting network connectivity has always played out just as discussed during the presentation, and I think that cannot be changed. However, I think these online learning tools have made distance education more accessible for students, even in remote areas.

The influence of productivity suites on development of 21st century skills

 

The lesson presented in the 5th class was an important one that focused on various application programs that can be used in today’s digital world.  Ayushi, Gagan, and Mohammad did an excellent presentation on productivity suites, and presentation tools. The presenters elaborated much on the importance of these tools and how they become essential parts of our lives. In one of the resources shared by the presenters, productivity suites were described as a suite of tools designed to streamline tasks and boost output, including applications for creating documents, databases, graphs, spreadsheets, and presentations. While its core focus is on enhancing efficiency, the term is often expanded to include any software used in our personal and professional lives to assist us in communicating, collaborating, planning, and getting work done. According to the presenters and other existing literature, productivity suites play a pivotal role in enhancing digital literacy and 21st-century skills among students, equipping them for future workforce demands. Voogt and Roblin (2010) described 21st century skills “as an overarching concept for the knowledge, skills, and dispositions citizens need to be able to contribute to the knowledge society” (p. 1).

https://www.icevonline.com/blog/what-are-21st-century-skills

Reflecting on my experience in the use of productivity tools and softwares like Canvas, PowerPoint, Prezi, Animoto, Google documents, and Microsoft Office, and looking at the list of these skills as outlined in the figure below, I can say that indeed using these tools has in one way or another helped me develop essential competencies that are vital in today’s interconnected world. As an educator, I think integrating productivity suites into learning not only facilitates academic growth but also prepares students for real-world challenges. We live in a world where technology has enabled students to become active participants and creators in classrooms. Using productivity suites like word documents PowerPoint, even AI embedded platforms like Dale, and so on is empowering students to become active creators, which in turn helps develop their digital literacy.  As an educator, I have seen students work together on projects and assignments, communicate and collaborate through sending of emails or sharing of documents. All these are characteristics of 21st century skills, and the only way they were able to exhibit this was through the use of these Microsoft tools.  There are also some hands on activities and online platforms that have been tailored for young children to learn so as to establish a foundation for developing their digital skills. Due to the technology-driven environment we find ourselves in, it has become essential that every individual be digitally literate, and this is very essential in addition to the 21st century skills. So even people don’t want to embed themselves in the world of technology; it seems most employers now look for people that can solve problems using basic Microsoft Office programs, which I think can only be developed through productivity suites.

Looking at the gaps they leave, Orta (2019) identified substantial disparities in digital skills among students from diverse socioeconomic backgrounds, emphasizing the importance of equitable access to technology and effective digital teaching methods.In addition, Ramamonjisoa (2024) argued that the use of productivity suites may not fully address the complexities of social-emotional learning and global citizenship, which are vital for the holistic development of students.

Theory of knowledge: How has it been helpful?

Based on this week’s discussion on theories of knowledge and reading “The Nature of Knowledge and the Implications for Teaching by Bates and Bates (2019), I had to do a quick reflection on my secondary school experience as a science student. I recall having a teacher (Mr. A), whose teaching approach made me dislike physics as a subject. Mr A was always objective about his teaching and presented physics as a body of knowledge consisting of facts, formulas, terminology, principles, and theories to be learned. As a result, physics was very boring to me in grade 10 because Mr A would only read out notes without engaging students in hands-on practical, unlike our chemistry teacher. However, in grade 11, a new and fantastic teacher (Mr B) arrived. He engaged us in practical experiments and project activities related to the concepts we learned in class. He often demonstrated activities, encouraged us to make observations and predictions, and then facilitated further discussions or notes on the concepts. We even went on school trips to see how what we learned in class applied to the real world and visited communities to understand how science is embedded in indigenous practices.  Mr B’s teaching style which is aligned with the constructivit approach transformed my perception of physics and inspired me to study physics education at the university. Just like some students, I have always had the misconception that…………

r/meme from reddit.com

based on the experience with Mr. A, who had always been objective in his teaching and sometimes transmissive in his lesson presentation. However, my experience with Mr. B changed this belief and became the inspiration for my own approach as a teacher.

So, if I am to relate Mr B’s approach to this week’s class discussion, I could see elements of constructivism theory in his teaching style, which has also been the foundation of my teaching philosophy.

Mr. B’s approach can be likened to the constructivist theory that posits “learning as an essential social process, requiring communication between learner, teacher, and others” (Bates & Bates, 2019). The theory focuses on students’ active engagement in learning, where teachers build students understanding through thoughtful reflection and analysis. I believe in this Chinese proverb from the Froebel Journal (1967) that says, “What I hear, I forget; what I see, I remember; and what I do, I understand. My interpretation of this expression is that children already have some foundational knowledge of whatever they are being taught based on their surroundings, however, they tend to learn better when they are actively engaged in the teaching process, using experiences from their immediate surroundings to explore concepts taught in the classroom (i.e., learn by doing). However, over the course of my teaching career, I have realised that children are unique in their individual being and tend to learn differently. Hence, the type of approach I use in my class will depend on the topic explored. Nevertheless, I see that the “asking question” component of inquiry learning, which is aligned with the constructivist approach, is a fundamental component of my practice, and it can be adapted to any teaching style.

In the medium article on Skinner’s teaching machine by Abhishek Solanki (2019), the author indicated that the teaching machine is based on Skinner’s belief that “changes in human behavior are a response to external events that occur in the environment”. According to Abishek, Skinner’s teaching machine operated on the principles of operant conditioning (using reward and punishment to modify the development of behaviors) and programmed learning (allowing students to learn step-by-step, ensuring they grasp each concept before moving on to the next), designed to enhance the educational experience by providing individualized instruction (adaptive learning). As a school teacher and a teacher educator, assessment also plays an important role in determining my students learning. I have always found myself using multiple choice questions and fill-in-the blank questions to explore students understanding of what was taught and using their responses to provide feedback.  But, I sometimes feel this does not test the true understanding of students because it is either true or false, right or wrong. These methods do not assess in-depth knowledge and application of concepts taught. However, I have also tried incorporating problem-solving tasks that challenge students thinking and ability to apply concepts taught in practical activities. These activities sometimes require students to research ideas and do presentation in class or sometimes perform experiments in group with little guidance.  I think this approach mirrors the constructivist theory.

My Perspective on Educational Technology

Educational Technology

Image generated by AI

As an educator, I am required to plan my lessons before going to the classroom. Lesson planning requires the use of various instructional resources that can help guide the selection of appropriate content, tasks, teaching strategies, and feedback mechanisms that teachers can use to enhance learners’ understanding. These instructional resources can include the use of print and non-print materials as well as technology resources.  As an experienced classroom teacher and a science education lecturer, I have had the opportunity to use various hardware, like projectors and laptops, and software, like the Unity app, simulations, and ed apps, in my class. These hardware and software resources encompass a subset of what is called ‘educational technology.”

Reflecting back to how technology was used in my primary and secondary school days, educational technology was more about the use of audio aids (recordings), visual aids (VHS videos) and audiovisual aids (television programs), particularly during special events at schools or in the home. Unfortunately, these technologies did not promote active learning because they were more centred on the presenters (teachers) and the material itself. However, the emergence of modern technologies has provided more opportunity for enhancing the learning and communication process, thereby promoting students active engagement and encouraging personalized learning. In line with the arguments of Bates in his book titled “Teaching in a Digital Age,”  educational technology has also been viewed from the perspective of oral communications and written communications.

According to Kozma (1994), technology can be understood as a tool characterized by specific attributes that determine its functionality, and its ability to represent information and assist learners in creating and manipulating mental models. In other words, one can consider educational technology as tools, technologies, and resources that can enhance learning experiences. This includes hardware like computers and software like simulations and LMS, as well as emerging technologies like AR and VR (Huang et al., 2019). It’s grounded in educational theories on behavior, cognition, processes, and knowledge construction that are applied in technology development (Ouyang & Stanley, 2014).

 

References

  1. Huang, R., Spector, J. M., & Yang, J. (2019). Educational Technology: A Primer for the 21st. Springer: USA, https://doi.org/10.1007/978-981-13-6643-7_1
  2. Ouyang, J. R., & Stanley, N. (2014). Theories and research in educational technology and distance learning instruction through Blackboard. Universal Journal of Educational Research2(2), 161-172. https://eric.ed.gov/?id=EJ1053980