This week classmates Haneefat, Ayodele, and Jason shared resources and information about the use of Virtual Reality (VR) in education. Josh mentioned in his blog, reflecting the era of smartboards, and I had thought the same thing. When hearing about the use of VR in the classroom, I thought back to the various new technologies that have appeared over the years. I remember having the days where we went to the “computer lab” and learned how to use Paint. Then this transformed to learning about using PowerPoint or other various Microsoft programs. I remember waiting for the internet dial up to connect, then getting to use Messenger to chat with friends. Next was moving away from chalk boards to white boards, followed by a course in University about using a smart board. I taught using a smart board for my first 5 years of teaching and thought I wouldn’t be able to go back! However, as they broke down, the cost of upkeep and software updates meant they were no longer being replaced. Now fast forward, and we have iPads, chrome books… and VR?
I enjoyed the way that our classmates presented their research as the positives and the negative aspects of VR in education. As someone who has never actually tried VR and only just heard about them or have seen videos of people using them, it was interesting to hear the different perspectives.
When thinking of my own reflection on the pro’s and con’s of using VR, I thought of:
Pros:
- Provides opportunity or experiences that students may otherwise not have had a chance to do – possibly due to safety (ie science experiments) or cost or access (ie virtual field trips)
- Engages and motivates students – I think with anything new and exciting such as VR would keep students engaged. However, thinking of my own personal class right now, anytime I mention we have an activity or assignment involving the iPads they are PUMPED, so would it need to be something as extravagant as VR to engage students? Unlikely.
- Personalized education – The chapter shared by Jason titled How Emerging Technologies are Transforming Education and Research: Trends, Opportunities, and Challenges explains that the use of AI or VR could help personalize education to allow students to learn about topics of interest and provide accommodations as needed.
Cons:
- Cost – Thinking back to my reflection about SmartBoards, the big issue there was that as they broke down, they were no longer being replaced. We are seeing this already even just with our chrome books and iPads. The money is simply not there for the upkeep. I think to have VR in a classroom/school be meaningful, you would need more than one headset which is costly. Those costs could easily be used for other resources or materials that could benefit a larger portion of the students.
- Accessibility – Again, thinking of the software, internet, and access to VR is huge. Most days teachers struggle with having inconsistent internet and wifi use in the classroom, so I would imagine the infrastructure needed to successfully use VR could be challenging.
- Privacy and Security – As I have been digging into the various privacy concerns of other apps in schools, as well as what privacy policies look like within our division, there may be some concerns with the overall privacy and security (although I haven’t actually looked into it all).
From this, I personally do not think the classroom is the best place to use VR. I think the idea is really neat and there are some good potential uses for it. What are your thoughts?