EC&I 833: Summary of Learning A Jeopardy-Style Game
Okay, team, I know we didn’t have to post anything for this, but I wanted to say a few things about my Summary of Learning. When I was thinking of what to do, I wanted to try something that was more mid-tech, as last semester I tried doing something a little bit more high tech with my second ever attempt at making and editing a video (watch here) and I wanted to do something different. However, with that being said, I didn’t take into account that making a Jeopardy-style game using PowerPoint would make a file too large to embed in my blog post. Before I panicked, I reached out to our EC&I833 discord group, and Raquel was quick to try to help me out. Although none of our ideas ended up working, I decided that I would upload it to a Google Drive Folder and make the folder open to anyone with the link to view. Does this work? Yup. But are there a few things that aren’t ideal? Yup.
Daniel, Darcy, Janeen, and Reidwalked us through assistive technologies this week, and used breakout rooms in a unique way, by keeping small groups together and moving the facilitators from one group to another. This was interesting in the fact that we could move through content more quickly, and there was time to have discussions in a more condensed way.
“Technology is not just a tool. It can give learners a voice that they may not have have had before.” -George Couros
Learning Theories, Perspectives, and Transformations
Reading this week’s blog prompt, sent me through a flashback of writing my thesis (what feels like 100 years ago) and trying to define what an adult learner meant. Similarly, there are a lot of altering definitions of educational technology, however, like the term adult learner, there isn’t one universal definition that is accepted by all as a guiding definition of what it means. Therefore, there are many ways that educational technology has been defined, and is highly dependent upon one’s familiarity, place, time, and many other factors.