I like the phrase digital citizenship. Citizenship, of course, implies a balance of rights and responsibilities that accompany belonging to a certain group. According to the Oxford English Dictionary, citizenship is “Engagement in the duties and responsibilities of a member of society (OED, 2023). By framing the internet, in particular, as a space that offers certain privileges but also requires responsibility in order to operate in and be part of that space, shifts the discussion from potential scare tactics to agency. Students are encouraged to learn and understand the limits and potential of the internet in order to better participate in it; just as they would learn about the society or democracy they live in, the good and the bad, to become active participants. This approach better reflects the participatory culture Jenkins writes about. Students must feel welcome to contribute, that those contributions matter, that they will be met with social connection, and that they can learn from fellow mentors to best achieve results–that is where we might come in! Suppose we better understand and can come to negotiate the challenges and benefits of online spaces. In that case, we are more prepared to mentor students, encouraging them to participate in productive and engaging ways. This is not a denial of the safety concerns we all recognize exist, but rather a framing that puts students in the “driver’s seat” instead of seeing them as “acted upon” by external factors including other users/trolls. Really, it is an acceptance of the “terms and conditions” of the internet that may include the messy stuff so students know exactly what they are getting into, how to avoid or mitigate certain outcomes, and ultimately participate better.
This is most certainly a departure from how the internet was viewed while I was growing up. Essentially, those who should have been my “mentors” did not understand the community, and as a response, opted for a Dr. Phil/Chris Hanson/”your child is at risk” approach.
Here is a cute video for teaching digital citizenship in a grade two class. Ohhhh how far we have come. (notice how it reflects the kickassness of tech while recognizing the user has certain responsibilities in order to best participate as a “citizen.” The comparison between online citizenship and our own material society can be better teased out in older grades, I think.)
Video: Common Sense Education. (2019). We, the Digital Citizens: How can we be good digital citizens?. https://www.commonsense.org/education/digital-citizenship/lesson/we-the-digital-citizens
SK is definitely trying in their take on digital citizenship too, wanting to equip students with opportunity and know-how:
The SK above policy document reflects much of the same themes in Nine Elements of Digital Citizenship where an updated definition includes:
-Digital citizenship is the continuously developing norms of appropriate, responsible, and empowered technology use.
-To lead and assist others in building positive digital experiences
-To recognize that our actions have consequences to others
-To participate in a manner for the common good
I think “common good” is a great way to anchor the link between our community’s expectations with those of the digital sphere. It reinforces that we are responsible for our actions, regardless of the where/how/who. We act in a way for the common good because we want others to do the same for us; that is why we stop at red lights, hold the door open for others, and form orderly lines when waiting for services even when it is inconvenient. We might drive this point home even further by demonstrating that the screen does not separate us from each other even when we are anonymous online. Others might not know who you are online, but we all know that even anonymous users are still people (excluding Russian bots, of course).
I am happy to see this approach more broadly taken because most students will understand as they are already in similar microcosms online that require a certain reconciliation of rights and responsibilities. This might be the COD Lobby or Roblox, TikTok, or the YouTube comment section. They already will be intuitively negotiating their role as a user, the community, and known risks.