Content creation with LUMI…

The Content

This module seeks to help students develop knowledge related to 2D and 3D shapes, comprehend the fundamental distinctions between 2D and 3D shapes, identify typical shapes present in everyday objects, and investigate each shape’s unique properties, such as sides, vertices, and edges. The module provides a comprehensive list of standard 2D and 3D shapes found in everyday objects, such as squares, circles, cubes, spheres, triangles, cylinders, and more. Visual representations and descriptions accompany each shape for easy recognition. The module discusses each shape’s crucial properties, such as its sides, vertices, and edges. It illustrates how important these characteristics are for describing and characterizing various shapes.

Activities and tools used in the module

After watching this video students can be able to understand the answers of these following questions: What are shapes? What is a shape called? What shapes can you think of that you either see, use, or come across daily? What are the different attributes of the shape? After watching the whole Lumi video, I will have an open discussion with them regarding 2D and 3D shapes. I will Design mini-games or challenges related to 2D and 3D shapes. For example, students might be tasked with matching shapes, identifying attributes, or solving shape-based puzzles. I will provide them with direct feedback so they feel more comfortable talking to me about their issues related to the shape. I have looked for ways to make sure that there are opportunities for kids to form relationships with their teachers and one another through the use of a variety of digital tools and group activities to create a feeling of community in the classroom.

Learning Outcomes 

With the help of this module, students will be able to understand the properties and characteristics of different geometric shapes, such as the number of sides, angles, and diagonals. In order to solve problems and understand higher-level geometry topics, students should be able to mentally manipulate and visualize geometric shapes in two and three dimensions This module will assist students in building their ability to use geometric principles to solve a range of geometry-related challenges. Students should be able to apply geometric concepts to real-world situations, such as calculating the area of a room or the volume of a container. Depending on the module’s level, students may learn fundamental geometric operations with a compass and straight edge, such as creating perpendicular lines or bisecting angles.

Overall, the creation of this blended learning course has been a process of ongoing learning and in-depth reflection. I’ve made a conscious effort to stay true to my initial goal of using a mixed-learning environment to create a fun and interactive course. I’m excited to collaborate with others to create courses with additional grade levels.

click the following link to watch Lumi video

https://app.lumi.education/run/366QoN/

 

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