Promises, Promises, Promises
During this week’s presentation Kim, Brian, and I gave a presentation on the use of virtual, augmented, and mixed reality in the classroom. Now that it is done, I feel that I can speak candidly about some of the shortcomings of these technologies and why I don’t feel that they will have a place in my own classroom (in the near term).
My father once told me, “Never buy something based on promises; focus on what it can do right now, not what the salesperson tells you it might be able to do in the future.” Immersive technologies have an incredible sales pitch: travel across the world, go into space, explore the bottom of the ocean, make the impossible possible! It is incredibly convincing, and initially I was taken in by it. For an example of this see the video below.
I started imagining how I could use it to teach mathematics, and was quite excited when I saw a video of a teacher employing it to record his math lessons. As interesting as the demonstration was I had a nagging thought in the back of my head, “Is this really better than just teaching in person?” The more I read through research the more I noticed a trend, in many of the studies it felt like they were trying to justify the existence of the technology. I personally have never seen a VR headset employed in the classroom (mostly due to their exorbitant pricing). With such a incredible up front investment for a class set of these devices I keep thinking back to what my father said. What can this do right now, today? In a cost benefit analysis would this be better than re-equipping and updating our art room, purchasing our band a set of brass instruments, or purchasing literally thousands of new books for our library? I know what those investments would mean to my school, and our student population. Can virtual reality make a similar impact? I have my doubts. Studies have shown that VR increases student enjoyment of lessons and increases their engagement (it has an undeniable ‘wow’ factor), but when combined with well designed lessons students using traditional teaching methods performed just as well as those who experienced instruction through VR. If this is the case it hardly seems worth it.
Dystopian Nightmare – Genuine Concerns Preventing Adoption
I am tentative integrating new technologies into my classroom. I don’t consider myself a luddite, but as Gilles noted in his recent blog post technology hesitant teachers often feel ‘left behind’. I don’t do so because I fear change (ok, maybe just a little), but because each new technology opens new possibilities and comes with costs. Once the genie is out of the bottle so to speak, it is a little too late. After reading through the research I have some serious concerns regarding the use of AR, VR, and MR in the classroom.
- Difficulties with Content Moderation – Researchers working in public virtual reality spaces experienced widespread gender based sexual harassment. This is nothing to speak of the documented cases of racial, ethnic, religious, and homophobic targeting. As it stands I have difficulty teaching digital citizenship to my students. Companies and governments have lagged behind regulating online content, and divisive politics have led some companies to abandon all semblance of trying (providing platforms for bigotry). As it stands I see immersive virtual spaces as more trouble than they’re worth.
- As Heller (2020) stated herself, “The area of immersive technology that has the highest potential for human rights abuses may be biometric data…” With companies tracking eye movement, using facial recognition software, and behavioral analysis immersive technologies give companies unprecedented access to our student’s personal data. This is an incredible violation of their personal privacy that I cannot willingly participate in. I shudder to think how large corporations will use predictive software combined with biometric data to economically exploit the children I teach.
Who Benefits – Increasing the Digital Divide
Through our discussions it has become clear that expensive technology does not always uplift our poorer students and level the playing field for the disadvantaged. Quite the opposite, those with access get ahead, and stay ahead. As someone noted in our post presentation discussion (sorry, I can’t remember exactly who) those who can afford to put on thousand dollar headsets attached to expensive computers are those who would probably have the ability to travel the world and see the locations that they are visiting virtually. Well intentioned acts of delivering technology to impoverished areas is highly problematic; assuming one knows the needs of a community without their consultation is a paternalistic (or imperialistic) mindset. Do communities that are struggling really need expensive VR headsets (or perhaps, just maybe, they have other needs)? In a more personal sense many students in my classroom come from families that are struggling to make ends meet. I don’t see learning through immersive technologies as a particularly high priority given the current circumstances.
I won’t completely dismiss the idea of using immersive technologies in the future, but it would have to reach a point where the financial cost became reasonable enough that it wouldn’t come at the expense of other needs in my school, and regulations caught up to the technology.
I’m all for trying out new technology with my students. However, it takes so much time for some students to catch on that a lot of scaffolding needs to happen. I feel the same way about VRs. And it would be one more thing for me to learn how to use it first. Once everyone could use it correctly, it would be interactive and fun to have a class set. But I don’t see it happening any time soon for many reasons (…like money).
Hi Matt,
Your post aligns really closely with my current thoughts on VR technology in the classroom. As you ask, is it really better than just teaching in person? I had so many questions about the practical applications of including immersive technology in my room. Questions about costs, questions about equity, and also questions about moderating this technology. Then there’s the question of learning the tech to effectively implement into the classroom. I just don’t feel like VR is it when it comes to something I would want to incorporate into my room. It may increase student engagement, but it doesn’t appear to have any concrete benefits to student learning. Also, once the novelty wears off, then what? Lots to ponder after your group’s presentation!
Hi Matt,
This week’s presentation was awesome. You people really were able to made me feel comfortable to understand something new and tricky to me as VR or AR. At the same time, I was thinking in back of my mind in what near future I might be able to use these in my classroom where some of my students still struggle financially to buy a smart phone and 30 teachers of us share one wi-fi router to use internet at school.
Thanks for your post, Matt! It made me feel a lot better that I am not the only one feeling like VR isn’t high on my priority list of tools I want to introduce into my classroom. There are far more important things that money needs to be used for in education.
Great post Matt. It seems like we are on the same page. I think that VR is cool and would definitely engage the students but there are so many other things that we could use the money for as opposed to buying headsets that would likely get used very little. The safety/privacy concerns alone are enough for me to say no!