VR and AR

The term VR stands for virtual reality and AR stands for augmented reality. I am not very friendly with this technology… In my country, I have not seen this in schools as well. The first time when I saw a VR was with my friend who worked in an IT company and was on the QA team she was asked to do testing of that device. I was really amazed by the way this device works and how engaging it is. But she complained about feeling headaches after using it. She mentioned that the device is entertaining but it is stressful as well. I never imagined the use of it in my classroom and I think the main reason behind it is the cost of this device.

What’s the Difference Between the Two?

The distinctions between VR and AR come down to the devices they require and the experience itself –

  • AR uses a real-world setting whereas VR is completely virtual
  • AR users can control their presence in the real world and VR users are controlled by the system
  • VR requires a headset device but AR can be accessed with a smartphone
  • AR enhances both the virtual and real world while VR only enhances a fictional reality

VR by Aniverse | Animated clipart, Cool animations, AnimationNow, the use of these devices is very popular but in a school setting, I am still unsure of it. I think the main issue with the use of this technology is availability, affordability, and accessibility. Makransky(2021) mentions that VR is a complex media system, that encompasses a specific technological setup for sensory immersion and is capable of giving users the experience of being in the simulated world. Virtual reality is used in education to enhance students’ engagement as it creates a real world around us. Both AR and VR are powerful technologies which can provide a wide platform for learning and interestingly attaining knowledge.

Jimmy Fallon Vr GIF by The Tonight Show Starring Jimmy FallonThe advantage of using this technology in the classroom are –

  • Active experience rather than just passive information
  • Helps to understand complex concepts, subjects, or theories
  • Boosts students creativity
  • Expands learners’ efficiency to gain knowledge
  • Increase Interest in boring subjects
  • Improve the understanding level of students
  • Improving memory power
  • Fun, Virtual tour, and existing game-based education
  • Improve a Student’s Imagination power

Also, the disadvantages of this technology are –

  • Lack of real communication
  • Lack of flexibility
  • Cost issues
  • Lack of training
  • Issues of addiction
  • Problem with functioning


— Thank You


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